Pokémon GO is all the rage. News reports show people glued to their smart phones as they travel to nearby landmarks where virtual critters appear and need to be caught by throwing Pokémon Balls with a phone swipe. Well, at least those gamers are getting a little exercise.
Let your students talk about gaming as they quantify how popular this has become, how much data is consumed by gamers, how much of an average data plan will be consumed by playing, and how they could have become rich had they invested in Nintendo stock.
The activity: PokémonGO.pdf
CCSS: 5.G.A, 6.SP.B, 6.RP.A, 7.SP.B, 7.RP.A, MP2, MP4
For members we have an editable Word docx, our Excel file, and solutions/teaching suggestions.