This can be done as a 3 Act Task.  To get started simply show the video and following picture to your class.

ACT ONE: I decided to download a couple demo video games from the Wii online store.  Both of the games are free demo versions that I download directly to my Wii console.  Check out the video and pic below:

Note: Blocks refers to the size of the game, like megabytes.

How long do you think it will take to download Bit.Trip Runner?

ACT TWO:    How can you determine or estimate the download time of this game?  What information from act one is useful here?  How do you define when downloading begins and ends?  How might this factor into the problem and any possible solutions?  Be sure to explain how you came to your solution or estimate.

ACT THREE: The solution.  Watch the below video to find out how long it actually took to download this game.

How long should it take to download a game that is: 10 blocks?  500 blocks?   Any number of blocks?

CCSS: 5.NF, 6.RP, 7.RP, 7.EE, 8.EE.5, S-IC

Sequel:  Sometime later I downloaded another game.  The video below begins that moment right after I hit "download."  How many blocks of data does the game take up?

After you have completed your problem solving and have a solution go to this actual picture of the download screen to find the actual number of blocks.

Was the ratio of the time it took to download the game and size of game equal to this ratio for the other games?  Does it appear that download time and game size are proportional?  If not, what factors might account for this?

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